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Download Void Bastards .rar

Updated: Mar 25, 2020





















































About This Game Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage..Move carefully through the dangerous ships, searching for supplies and manipulating control systems. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard.Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak.Navigate your tiny escape pod through the vast nebula. Flee from void whales and pirates, and politely avoid the hungry hermits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive.Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. When one dies, another steps forward to carry on the fight. Don’t worry though, as any crafting progress you’ve made is retained from one to another. b4d347fde0 Title: Void BastardsGenre: Action, StrategyDeveloper:Blue ManchuPublisher:Humble BundleRelease Date: 28 May, 2019 Download Void Bastards .rar Amazing.Feels like a 2000AD story, with super stylish graphics, great gameplay and awesome audio.Highly recommended if you like System Shock.. Solid bit of fun at the start, very funny, lovely writing and voice acting, but the game becomes so incredibly repetitive fast. Same ships, same interiors, same infinite loop of gathering junk, shooting \/ avoiding bad guys and moving on. Can't recommend at this price ($29.99). Hard mode is actually hard and the roguelike "pillage a massive debris field of derelict spacecraft for supplies to survive and gear up" is actually something I've been wanting to play\/develop myself for a while. The excellent presentation, artstyle and tongue-in-cheek story\/setting are a nice bonus. Only "con" so far is that there aren't a huge amount of options for conserving ammo resources in a lot of scenarios. Some sort of melee weapon would be a welcome addition.. I had high hopes for this game but after the first hour it becomes a chore. Boarding a ship, stripping it of resources, then leaving becomes very repetitive after you notice the ship layouts are the same, there's little enemy variety, and the game only encourages one play style. The whole gimmick of the game is locking doors to cut off enemy spawn points. I wish there was more depth to the ship systems, like shutting down the power would make it harder to spot you, or controlling the security system would let you peak through cameras to spot enemies, or even controlling the oxygen would let you purge certain rooms of breathable air. If you want to ignore all this and create a run and gun game, that's fine, but the gun play is too imprecise and the unlimited supply of enemies makes securing a room feel like a waste of time. Pros:- Comic style graphics are nice- Entertaining humor Cons:- No aim down sights, gun play feels cumbersome and imprecise- Randomized hazards like oil slicks and power periodically turning off are more annoying then challenging- Loose items are too difficult to spot- There is little variety in ship layout and systems - The only ship system that matters is power- The music becomes repetitive and seems out of place. Severely limited ammo and respawning enemies was the part of System Shock 2 I hated.The setting is supposed to be funny, I just find it very depressing.I love roguelikes, I love FTL, I love System Shock, I quite like Borderlands 2, I like stealth games, but somehow this game seems to take all my least favourite parts of those games and combine all them all into something I actually am not enjoying playing at all. Even a little bit.On paper, I should love this game, and I really *really* want to like it. But I'm just not having fun.edit: To expand a bit, because it's bothering me:For me, a roguelike means each game is a single run, you have to start again from scratch when you die, there is a wide variety of weapons\/tools and a wide variety of enemies with different characteristics. You have to make the best of what equipment you happen to find. You get further in the game because of your own accumulated knowledge and experience about each type of enemy and each weapon, so that when you stumble into that situation again you know how to react to it with the tools at your disposal.For example FTL, which I have 227 hours in at time of writing, or Nuclear Throne (119) .All that, and it's a shooter rather than an RPG? And sci-fi themed? AND with FTL inspired procedurally generated levels? That would be pretty close to my ideal game, and that what I expected this to be.But it's not.Instead, there's a handful of weapons and tools, a handful of enemies, and a whole pile of powerups and upgrades which you grind towards, and which you keep after death. So the game is not about learning clever systems, it's about grind. Grind for currency loot until you level up some ability which is then permanent forevermore for all your characters.That's the antithesis of a good roguelike. You don't make progress because of your knowledge of deep, detailed systems - you make progress because you collected a whole lot of crap, over and over again, until your numbers got big enough.And I hate the setting. And I hate the art style. Yes, I get it's a faithful reproduction of some kinds of comics, but it makes the enemies look really janky, clicking between frames as they turn.Which also impacts gameplay, because you can't tell that an enemy is turning - they are just static frames! Especially bad because you need to sneak past enemies to conserve ammo.It doesn't help that there's a white border around your view which always feels like it's impairing my peripheral vision and situational awareness, even though I'm sure it makes a tiny difference.And I think it looks plain ugly, to be honest. I've never liked comics rendered in this style, for the same reason. Obviously I knew what it looked like before I bought it, and I'd have overlooked that because the gameplay elevator pitch sounded so good. But, well, here we are, and it's icing on a bad cake.. Pretty sure this is the first game I have EVER used a coupon on. Hell I didn't even know it existed until I got a coupon thanks to owning System Shock 2. So here's the thing. Usually coupons are for absolute dross, or crap you'd probably never play. Like seriously what algorithm even decides what coupons to hand out!? This is the rarest occasion where I had a coupon for a game I didn't even know I wanted yet.So, on a whim, I decided "eh, screw it, lemmie check this out". I bought it right after watching the trailer.Roguelike? Check. Awesome comicbook art style? Check. VERY british humour and stylings? You'd better bloody believe it. I saw another review that said it was like playing a 2000AD comic game or something, and I have to agree. I have been playing this nonstop since I got it and booted it up, and I ADORE it. I haven't had this much fun and with this tense an atmosphere in ages!It's silly, it's anarchic, it's actually pretty hard, ammo is scarce and you can't make it yourself (so far at least anyway), the enemies are cool as heck, well animated and drawn, and are wonderfully voice acted, and there's a really neat strategic element to the missions and the star map, where you pick where your next mission will be.I see a lot of complaints about "no iron sights!" but .. honestly... not EVERY FPS game has to have iron sights. Chill the hell out. I do NOT get why this is such a big deal. The guns are reasonably accurate anyway and feel nice and meaty as well. :D If there's one complaint I might have it's that perhaps there's a few things on the map that can just... kill you. immediately. You don't LOSE anything, per-se, but if you liked the character you had, it can be kinda grating to get eaten by a space whale when you don't have any torpedoes. Also goodness me do NOT under estimate even the weakest foes.I genuinely really enjoy this, and I think if you like roguelikes and fps games, and aren't worried about a super serious game, you'll adore this.OH YEAH forgot to mention! selecting a ship on the map actually shows you what to expect from it, and from that you can plan out your particular equipment to best deal with them. Lots of staples on board, and running low on them, but have plenty of bullets? Take the pistol! Lots of Patients (clusters of floating heads)? Make sure you bring some kind of explosive\/aoe weapon to kill the entire cluster at once! Spooks or robots hanging around? Miiiight wanna bring the zapper to stun them and get some free hits Lots of rifts that spawn enemies constantly? Oof maybe try conserving ammo and going the stealth route, or make sure to lock doors behind you constantly to zone off enemies and not overwhelm your escape route.Or you could just... bring whatever you got and hope for the best, because RUNNING is always an option!. I've got 6.6 hours in Void Bastards. I've beaten the game. I enjoyed the game, and may play more of it. Perhaps the challenges or going deeper into the Nebula (thereby increasing the difficulty) will allow me to get some more playtime out of it. The thing is I'm afraid I might have already seen most of everything. The gameplay gets a bit repetitive, but it had me hooked in the gameplay loop of "go loot stuff and make your things better." And going back and doing it again is less enticing because I already did most of the upgrades.While the game totes itself as a "strategy shooter" there isn't that much strategy involved. Your loadout, which you decide prior to boarding a derelict ship, is usually determined by whatever the game tells you the ship contains. The issue is that several of your options aren't very good. Or maybe just that some of the others are TOO good? Or just don't matter all that much, outside of the obvious fact you wouldn't want to pick a gun that only has 5 shots left.More of an issue on my part, I thought the game was going to lean into rogue-like elements more. In reality, the in-game thing of playing a myriad of characters because they keep dying is just a meta-justification for you dying and continuing the game. There's not really that much different between characters - you get "traits" but there seems to be a maximum of three, and there are events in-game that can randomize one of the ones you have. So there's no real value in staying alive, as I think you only lose whatever you picked up on that particular derelict. I say "I think" because I only died twice, both to pirates, and one of which was probably "mandated." Technically, I died two other times, but the game gives you a heart-restarting item that rezzes you at full health so the deaths didn't "count."TL;DR: The game is fun, it has some character to it but not a ton, but enough to make it stand out. The gameplay is fun for most of the game's short run time, but it lacks the "strategy" it claims to be going for and ends up being very samey.Do I recommend the game? Ehhh? It's good but not great, if you're aware of the shortcomings and still want in go for it. Personally I'm not going to go out of my way to recommend it to people unless it's on sale.. Void Bastards is a First person rogue-lite that I could most similarly compare to WASTED (another game which I loved!) Everything from sound design, music, graphics as well as over all imagination put to works has clearly been lovingly made and I'm glad that the game follows up on that.To boil it down, you are one of countless prisoners thrown into the "nebula" infested with pirates and "citizens" which I can only describe as rude bastards. As a prisoner, you have your name, mugshot as well as your traits - These are varied across all prisoners - Such as coughing (giving away your location to enemies) due to being an avid smoker, being only 3ft high so you're not even in your own mugshot or being a prison that has a compulsion to scream in joy every time you pick up loot (again giving your position away).You'll be managing your gear at a workbench aboard your spaceship, crafting upgrades and gear for yourself from parts and raw materials you find aboard vessels you explore.Additionally, at the starmap you travel through the nebula where 1 movement = 1 day - Consuming 1 fuel if you move + 1 food.And for the main course - You board vessels to loot for ammunition, parts for upgrades, raw materials. Each vessel you board can vary in size, features, theme as well as enemies\/loot. But each vessel with it's own theme also has different characteristics to it, some have torpedo bays you can rummage through to fight off pirates, some have gene modifiers to cure your smokers lungs etc. Security officers allow for disabling of vessel security, the captains deck allows you to download the ships data to mark loot. Oxygen bays allow you to refill your oxygen tank so you can keep on not choking to death (this isn't as big of a time constraint as you'd believe, as long as you aren't staring down at the floor for 10 minutes straight).What I find great about this game is that the mutators on each vessel are varied, more so as you descend deeper into the nebula for better loot but increased risk. Mutators on each vessel can be both positive and negative such as the security being on your side, to "shedloads" of specific enemy types alongside large amounts of damage to the ship leaving internals covered in oil slicks, radiation leaks, fires, smoke and garbage bags full of extremely powerful inhalants. Some might even have thinner oxygen cutting your oxygen supply larger as to increased usage (or even the opposite!).The game will feel grindy initially, with gear needing to be crafting from either raw materials you find or found aboard vessels. But this plays into the risk vs reward. Delve deeper into the nebula and acquire rarer parts and more abundant materials but risk death.But this is where the game is actually much more forgiving in death - You're simply a prisoner and when you die, someone else gets rehydrated and takes your place. But when you die, you don't lose everything you've crafted upgrades\/weapons wise or your crafting materials. You only lose ammunition, fuel, food and money. That sounds like a lot but you'll get upgrades to give your guys a better head start.All in all, if you want to try a fresh and original rogue-lite from a first person perspective, with a deep progression system. On top of incredible writing\/voice acting (It's got the narrator from Stanley Parable for god sake) with lovingly craft graphics. Then I whole heartedly recommend this game.

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